Modules
Honours Project
For my 4th year Honours Dissertation, I developed a heuristics toolkit to aid in development of games with a focus on players who are impacted by audio and visual impairments.
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I completed a literature review as part of the project and identified methods that could be appropriately deployed in design to assist development.
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​The review identified specific criteria necessary for long-term success. Using the information researched, I developed a Methodological Toolkit which contained adapted Heuristics and QoL measures. The goal was to effectively measure the effectiveness by measuring Heuristics and QoL scores on repeated applications.
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The Toolkit was applied to three games which were designed with specific focus on Audio and or Visual impairment in players. In addition, I created in-settings tools to further improve accessibility. These measures were well received.
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4th Year Modules
Affective Design
Analysing emotional responses to stimuli and how these responses can be triggered through digital media, as well as the study of the methodologies used to create these triggers.
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Game Narrative Design
Study of how Narrative has evolved within games and how it is effectively implemented.
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Games Systems Design
The deconstruction and development of the internal systems of a game, including the development of Machinations.
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Design for Change
The impact and effectiveness of the application of Game Design principles in the development of products used to increase Quality of Life.
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3rd Year Modules
Serious Games Design
Study into the development of games created for non-entertainment purposes, such as health or education.
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Research Skills and Professional Issues
A module dedicated to the skills required to complete a dissertation at honours level, with a focus on professional ethics in academic writing.
User Psychology
The study of human emotion and reaction, with research into the lasting effects stimuli provided by games can have on their players.
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Usability Research
A continuation of User Psychology, with the focus shifting into how the psychology of the user changes based on game UX.
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Games Preproduction
The initial stages of Game Development, where a game was pitched and prototyped based on a given specification.
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Integrated Project 3
A continuation of Games Preproduction, the prototyped game was picked up by a client via the University and developed over 12 weeks. The finalised product was Battlecats Trainer
2nd Year Modules
Fundamentals of Game Design
An introduction into the practice of Game Design and it's hierarchies.
Game Content Design
The construction of in-game content, such as the design of levels and their affect on the players experience, with a focus on building FPS levels in Unreal Engine.
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Human Computer Interaction
Creation of computer interfaces and how the user interacts and responds to them.
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Games Programming
A module that delivered a basic introduction to C# programming for Unity.
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Art and Animation (3D modelling)
Creating and developing 3D models.
Using 3D topology to create scenes and profiles and applying meshes/textures/maps.
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Integrated Project 2
Creating a game within a varied team based on similar conditions to that within the professional industry. The resulting 12 weeks of work lead to the creation of Furbrawl.